AI Interrogation

AI Interrogation walkthrough

There is no script that clears this game — the suspect is generated as you type, so the wording that worked in a recording will not work twice. What does carry over is a route: one opening move per suspect, and one thing per suspect that is not worth arguing about.

The part that is the same in all five

Before the per-case detail, this is the shape every recorded confession follows.

  1. 01

    Build the timeline before you show anything

    Every suspect will give you a version of their night for free. Take it. Evidence produced against a vague account gets absorbed; the same evidence against a specific account has something to contradict.

  2. 02

    Spend evidence on the claim, not on the crime

    Ask where an object is, who saw him, what time a call happened. Questions about the crime itself get an explanation. Questions about a fact get a fact, and facts can fail to line up.

  3. 03

    Read his own answer back to him

    The confessions in this game do not follow a clever new argument. They follow a suspect being shown two of his own sentences that cannot both be true.

Case by case

Ordered as the game gives them to you. The share is how many of the players who cleared Case 1 ever cleared that case.

  1. Case 1: The Bar IncidentSuspect · Marcus100%

    Open with

    Pin his leaving time before you show him anything. He offers the bartender as a witness, which fixes a time you can then put next to the camera.

    Do not argue about

    The hammer. He has a rehearsed answer — half his crew owns the same one — and it costs you a question every time.

  2. Open with

    Let him talk about the rent. He denies it as a motive before anyone has raised motive, and that single sentence is the whole case.

    Do not argue about

    The ski mask story on its own. It survives scrutiny; the correction he makes inside it does not.

  3. The badge name and the completion count are public, but no recorded run of this case has surfaced with enough detail to write a route from. Rather than invent one, the case page says what is known — and the three steps above still apply.

  4. Case 4: The CEO killerSuspect · Victor9.5%

    Open with

    Get the office visit on the record in his own words. He volunteers that he went in to collect documents, and that is the only place he puts himself at the scene.

    Do not argue about

    The coffee. It is his strongest ground and he will never move on it — the catering company is a door he wants you to walk through.

  5. Case 5: The House BurnerSuspect · Leo2.3%

    Open with

    Ask where the petrol is now, not why he has it. He answers that his roommate had him move it — which puts a second person in the case for you.

    Do not argue about

    The dirt bike. Fuel, smell, cans and tools all go into that one category, and arguing with the category never ends.

All five in one sitting

If you would rather watch the shape than read it. Useful for hearing how a suspect actually gives ground, which is hard to convey in a list.

Every case, one sitting

Roblox Master Guides · 7,314 views

All five cases back to back, if you would rather watch the shape than read it.

If a case stops moving mid-run

Two different failures look identical for one exchange. If he returns the same sentence, see when he repeats himself. If he stops playing the suspect and explains what he will not discuss, that is the refusal — and it is not a broken level.

Where to go next