Guide / How to win
How to win AI Interrogation
Most people lose this game by playing detective when they should be playing interrogator. You are not trying to work out who did it — you already know who is sitting across the table. You are trying to make one specific number go up.
The win condition, in the game’s own words
“The suspect will react to your words in real time. Their stress level will rise if you press them with hard evidence and catch them in contradictions. You will only have a limited number of questions to break them. Find their logic gap. Drive their stress to 100%. And secure the confession.”
Two things follow from that. Stress only moves for evidence and contradictions — so a question that produces neither is a wasted turn. And the suspect’s answers are the raw material for the next question, which means the interrogation is a chain, not a checklist.
Spend your questions in this order
- Pin the timeline before you accuse anything. Ask when they arrived, when they left, who saw them. You are not looking for a lie yet — you are collecting a statement they now have to live with.
- Introduce one piece of hard evidence. The camera timestamp, the mask, the CCTV, the petrol. Do not ask whether they did it; ask them to reconcile the evidence with the timeline they just gave you.
- Quote their own last answer back at them. This is the move that actually raises stress. When a suspect walks a story back — “I was home all night” becoming “I might have gone there earlier” — the revision is the contradiction. Name it.
- Close on motive once the story has holes. Confessions in this game arrive attached to a reason: eviction, debt, a grudge. Once they are cornered on the facts, the motive question is what tips the bar over.
What wastes questions
- Straight accusations. “Did you do it?” gets a denial and moves nothing.
- Chasing a deflection the suspect offered you. When they point at the catering company, the whole crew, or a disgruntled ex-employee, that is the suspect choosing your next question for you.
- Being too aggressive too early. The game states that a suspect who is pushed too hard shuts down, and one handled too gently will simply lie.
Why the later cases are so much harder
Early suspects contradict themselves quickly. Later ones give you technically-true answers instead — a supervisor who really did walk into the office, but to drop off a folder. There is no single lie to catch, so you have to make the small revisions add up. That difficulty curve shows up in the public completion data: most players stall exactly where the suspects stop lying outright.