AI Interrogation Wiki
5 cases on file · 507,183 cleared Case 1 · 8,095 reached the end
Ten questions to break a suspect who is lying to your face. Official case names, the completion data the game publishes but nobody reads, and the contradictions that actually crack each suspect.
- 10Questions to start
- 5Cases with badges
- 507kCleared Case 1
- 1.6%Of them, clear Case 5
Start here
Everything on this site, sourced. Where we could not verify something the page says so instead of filling the gap with guesswork.
How to win
The stress bar is the win condition — what moves it and what wastes a question.
Answers & confessions
Every confession players have recorded, and why an answer key cannot exist here.
What to ask
The four question shapes that work, and the three that hand the suspect your turn.
All cases
Official badge names, completion counts and what is verified for each case.
Suspects
Marcus, Victor and Leo placed in their cases from footage. Elena still open.
Difficulty data
Public badge counts: how far players really get, case by case.
Is it free?
Free to join, zero game passes, and how to avoid the same-name copies.
Status & updates
Still updated, growing fast, and no public beta despite the searches.
Is it worth it?
An honest read: what the game does well, and who will bounce off it.
Community
There is no subreddit. Where players actually discuss this game instead.
What players report
Off-list evidence, the Case 5 refusal loop, and why copied scripts stop working.
How AI Interrogation actually works
It looks like a detective game and plays like an argument. Six things decide whether you walk out with a confession.
- 01
You get a case file, not a mystery
The game opens by telling you the crime and who is sitting across from you — "Suspect is Marcus. The crime, murder of Sarah Jenkins." You are not working out whodunnit. You are extracting an admission from someone who already knows.
- 02
You type; the suspect improvises
Questions go into a terminal in plain English. The suspect is a language model, so replies are generated live — alibis, excuses and irritation included. Two players asking the same thing get different wording back.
- 03
Ten questions to start — and a paid way out
The briefing is explicit: a limited number of questions to break them. Spend one on "did you do it?" and you have burned 10% of your opening budget on a denial. It is not a true hard stop, though: in recorded footage a player down to his last try is offered a paid "plus five" top-up. Price and current availability we have not verified.
- 04
Stress is the actual win condition
The briefing says their stress rises when you press with hard evidence and catch them contradicting themselves, and that driving it to 100% is what secures the confession. In the runs we watched, those are the moves that visibly made progress.
- 05
Tone is a trap in both directions
Push too hard and the suspect shuts down. Go too gently and they simply lie to you. The runs that end in confessions sit between the two — calm, specific, and quoting the suspect back to themselves.
- 06
A daily case, per the description
Beyond the five badge cases, the game's own store description advertises a new case every day. We have not been able to verify how the rotation actually works — whether every player gets the same case, how often it changes, or whether it is live right now — so treat the daily case as advertised rather than documented.
Full runs, start to finish
The trailer shows you the idea. These show you an entire interrogation — including the ones that go wrong. Posters load with the page; the player itself only loads when you press play.
This AI game forced me to gaslight someone to confess to a crime
Kubz Scouts · 329,913 views
A first-timer reaction video, and a good look at how the suspect pushes back when you get aggressive.
I Interrogated An A.I. For MURDER
Joe Bart Games · 1,101,317 views
The most-viewed run in our YouTube search for this game. A full interrogation from case file to verdict.
Case-by-case footage
Roblox AI Interrogation
Nio · 45,586 views
Case 1 start to finish, including the moment Marcus breaks. This is the run our Case 1 quotes are transcribed from.
Case 004 walkthrough
Makazuma · 5,213 views
The CEO killer, the case fewer than one in twelve Case 1 finishers gets through.
Case 5 completion (Warehouse Fire)
dylabry12 · 2,349 views
A finished run of The House Burner — the case under 1% of Case 1 finishers ever close.
All cases in AI Interrogation
codeshunterx4 · 1,999 views
A silent run through every case. No commentary, useful purely as a visual reference.
Most players never see Case 5
Every case awards a Roblox badge on completion, and badge counts are public. That makes this game’s difficulty curve a matter of record rather than opinion — and the record is brutal.
The wall is between Case 3 and Case 4. Early suspects contradict themselves quickly; later ones give technically-true answers instead, so there is no single lie to catch. Under 1.6% of Case 1 finishers ever close The House Burner.
See the full completion data →Share of Case 1 finishers who cleared each case
- Case 1 The Bar Incident100%
507,183 badges earned
- Case 2 The Heist58.6%
297,001 badges earned
- Case 3 The Painting Stealer29.9%
151,876 badges earned
- Case 4 The CEO killer7.7%
39,116 badges earned
- Case 5 The House Burner1.6%
8,095 badges earned
How to spend your ten questions
The order below is the sequence that actually precedes a confession in the runs we transcribed — not a generic interrogation checklist.
- Q1–2
Get the whole story out first
Ask them to walk through the night start to finish, and who can vouch for it. You are not hunting a lie yet — you are collecting a statement they now have to live with. Every recorded confession we have starts from a timeline the suspect volunteered.
- Q3–4
Pin the details they glossed over
Exact times, exact places, exact names. Marcus says the bartender can vouch for his leaving time; that only becomes useful once he has committed to what that time was.
- Q5–6
Introduce one piece of evidence
The camera timestamp, the mask, the CCTV, the bulk petrol. Do not ask whether they did it. Ask them to reconcile the evidence with the story they just gave you.
- Q7–8
Quote their revision back at them
This is the move that breaks the case. When the story shifts — never went there, then maybe earlier that day, then "I went there to grab my bike" — name the shift out loud. In the Case 5 recording the confession arrives immediately after this step.
- Q9
Go at the motive, not the act
Eviction, debt, a grudge, being passed over. Suspects defend the act and leak the motive: Victor denies the poisoning while volunteering that his boss "was going to take everything from me".
- Q10
Ask for the confession plainly
Once the timeline is broken and the motive is on the table, a direct demand lands. Asked at question one it is worthless; asked here it is what closes the file.
The cases
Five cases, ranked by how many players ever finish them.
- Case 1100%
The Bar Incident
The murder of Sarah Jenkins. Marcus was found near the scene and claims he left before it happened.
- Case 258.6%
The Heist
A bank robbery.
- Case 329.9%
The Painting Stealer
Badge-confirmed name. No verified answer path yet.
- Case 47.7%
The CEO killer
An executive is poisoned. Pest-control poison comes up during questioning.
- Case 51.6%
The House Burner
Arson — burning down the old warehouse. The briefing notes the suspect claimed to be playing video games at the time.
- Case 6
Does it exist?
The description promises six. Only five badges exist. What the evidence actually shows.
The suspects
Each one leans on a different kind of lie. Knowing which door to push saves you three questions.
Marcus
Case 1
Hides behind his trade. The hammer is “a pretty common tool” and a 12-hour shift explains why he cannot keep his times straight.
Victor
Case 4
Answers with technically-true statements. He really did walk into that office — just, he says, for a folder.
Leo
Case 5
Explains away physical evidence with hobbies, then revises his own timeline three times once the CCTV appears.
Elena
Unconfirmed
Searched constantly, absent from every recording we have.
Frequently asked questions
+What is AI Interrogation on Roblox?
A single-player conversation puzzle by TrueTalk AI. You are given a case file and a suspect who answers in natural language, and you have a limited number of questions to push them into a full confession.
+How many questions do you get?
Ten to start each case. The in-game briefing says stress rises when you press with hard evidence and catch contradictions, and that your questions are limited. Recorded footage also shows a paid "plus five" top-up offered to a player on his last question, so ten is the budget you should aim to win inside rather than an absolute ceiling.
+How many cases are there?
Five cases have public completion badges: The Bar Incident, The Heist, The Painting Stealer, The CEO killer and The House Burner. The game's description promises six base cases, but no badge or footage confirms a sixth. A new daily case rotates on top of those.
+Are there AI Interrogation codes?
No. The game has no redemption system, so pages listing codes for it are describing something that does not exist. If that changes we will say so here.
+Do the suspects always give the same answers?
No, and this is the single most important thing to understand. The suspect is a language model responding as you type, so wording, alibis and even the order of events shift between runs. What stays constant is the deflection pattern each suspect leans on.
+How hard is it?
Harder than it looks. Taking everyone who has cleared Case 1 as the group: about 30% of them go on to clear Case 3, 7.7% clear Case 4, and under 2% finish Case 5. Those come from the game's own public badge counts.
Ready to break someone?
Case 1 takes ten minutes and is the gentlest interrogation in the game. Read the method first and you will not waste your ten questions learning it the hard way.