AI Interrogation
Case files · TrueTalk AI

AI Interrogation Wiki

5 cases on file · 507,183 cleared Case 1 · 8,095 reached the end

Ten questions to break a suspect who is lying to your face. Official case names, the completion data the game publishes but nobody reads, and the contradictions that actually crack each suspect.

AI Interrogation — official trailer · TrueTalk AI
  • 10
    Questions to start
  • 5
    Cases with badges
  • 507k
    Cleared Case 1
  • 1.6%
    Of them, clear Case 5

How AI Interrogation actually works

It looks like a detective game and plays like an argument. Six things decide whether you walk out with a confession.

  1. 01

    You get a case file, not a mystery

    The game opens by telling you the crime and who is sitting across from you — "Suspect is Marcus. The crime, murder of Sarah Jenkins." You are not working out whodunnit. You are extracting an admission from someone who already knows.

  2. 02

    You type; the suspect improvises

    Questions go into a terminal in plain English. The suspect is a language model, so replies are generated live — alibis, excuses and irritation included. Two players asking the same thing get different wording back.

  3. 03

    Ten questions to start — and a paid way out

    The briefing is explicit: a limited number of questions to break them. Spend one on "did you do it?" and you have burned 10% of your opening budget on a denial. It is not a true hard stop, though: in recorded footage a player down to his last try is offered a paid "plus five" top-up. Price and current availability we have not verified.

  4. 04

    Stress is the actual win condition

    The briefing says their stress rises when you press with hard evidence and catch them contradicting themselves, and that driving it to 100% is what secures the confession. In the runs we watched, those are the moves that visibly made progress.

  5. 05

    Tone is a trap in both directions

    Push too hard and the suspect shuts down. Go too gently and they simply lie to you. The runs that end in confessions sit between the two — calm, specific, and quoting the suspect back to themselves.

  6. 06

    A daily case, per the description

    Beyond the five badge cases, the game's own store description advertises a new case every day. We have not been able to verify how the rotation actually works — whether every player gets the same case, how often it changes, or whether it is live right now — so treat the daily case as advertised rather than documented.

Full runs, start to finish

The trailer shows you the idea. These show you an entire interrogation — including the ones that go wrong. Posters load with the page; the player itself only loads when you press play.

This AI game forced me to gaslight someone to confess to a crime

Kubz Scouts · 329,913 views

A first-timer reaction video, and a good look at how the suspect pushes back when you get aggressive.

I Interrogated An A.I. For MURDER

Joe Bart Games · 1,101,317 views

The most-viewed run in our YouTube search for this game. A full interrogation from case file to verdict.

Case-by-case footage

Roblox AI Interrogation

Nio · 45,586 views

Case 1 start to finish, including the moment Marcus breaks. This is the run our Case 1 quotes are transcribed from.

Case 004 walkthrough

Makazuma · 5,213 views

The CEO killer, the case fewer than one in twelve Case 1 finishers gets through.

Case 5 completion (Warehouse Fire)

dylabry12 · 2,349 views

A finished run of The House Burner — the case under 1% of Case 1 finishers ever close.

All cases in AI Interrogation

codeshunterx4 · 1,999 views

A silent run through every case. No commentary, useful purely as a visual reference.

Most players never see Case 5

Every case awards a Roblox badge on completion, and badge counts are public. That makes this game’s difficulty curve a matter of record rather than opinion — and the record is brutal.

The wall is between Case 3 and Case 4. Early suspects contradict themselves quickly; later ones give technically-true answers instead, so there is no single lie to catch. Under 1.6% of Case 1 finishers ever close The House Burner.

See the full completion data →

Share of Case 1 finishers who cleared each case

  • Case 1 The Bar Incident100%

    507,183 badges earned

  • Case 2 The Heist58.6%

    297,001 badges earned

  • Case 3 The Painting Stealer29.9%

    151,876 badges earned

  • Case 4 The CEO killer7.7%

    39,116 badges earned

  • Case 5 The House Burner1.6%

    8,095 badges earned

How to spend your ten questions

The order below is the sequence that actually precedes a confession in the runs we transcribed — not a generic interrogation checklist.

  1. Q1–2

    Get the whole story out first

    Ask them to walk through the night start to finish, and who can vouch for it. You are not hunting a lie yet — you are collecting a statement they now have to live with. Every recorded confession we have starts from a timeline the suspect volunteered.

  2. Q3–4

    Pin the details they glossed over

    Exact times, exact places, exact names. Marcus says the bartender can vouch for his leaving time; that only becomes useful once he has committed to what that time was.

  3. Q5–6

    Introduce one piece of evidence

    The camera timestamp, the mask, the CCTV, the bulk petrol. Do not ask whether they did it. Ask them to reconcile the evidence with the story they just gave you.

  4. Q7–8

    Quote their revision back at them

    This is the move that breaks the case. When the story shifts — never went there, then maybe earlier that day, then "I went there to grab my bike" — name the shift out loud. In the Case 5 recording the confession arrives immediately after this step.

  5. Q9

    Go at the motive, not the act

    Eviction, debt, a grudge, being passed over. Suspects defend the act and leak the motive: Victor denies the poisoning while volunteering that his boss "was going to take everything from me".

  6. Q10

    Ask for the confession plainly

    Once the timeline is broken and the motive is on the table, a direct demand lands. Asked at question one it is worthless; asked here it is what closes the file.

Frequently asked questions

+What is AI Interrogation on Roblox?

A single-player conversation puzzle by TrueTalk AI. You are given a case file and a suspect who answers in natural language, and you have a limited number of questions to push them into a full confession.

+How many questions do you get?

Ten to start each case. The in-game briefing says stress rises when you press with hard evidence and catch contradictions, and that your questions are limited. Recorded footage also shows a paid "plus five" top-up offered to a player on his last question, so ten is the budget you should aim to win inside rather than an absolute ceiling.

+How many cases are there?

Five cases have public completion badges: The Bar Incident, The Heist, The Painting Stealer, The CEO killer and The House Burner. The game's description promises six base cases, but no badge or footage confirms a sixth. A new daily case rotates on top of those.

+Are there AI Interrogation codes?

No. The game has no redemption system, so pages listing codes for it are describing something that does not exist. If that changes we will say so here.

+Do the suspects always give the same answers?

No, and this is the single most important thing to understand. The suspect is a language model responding as you type, so wording, alibis and even the order of events shift between runs. What stays constant is the deflection pattern each suspect leans on.

+How hard is it?

Harder than it looks. Taking everyone who has cleared Case 1 as the group: about 30% of them go on to clear Case 3, 7.7% clear Case 4, and under 2% finish Case 5. Those come from the game's own public badge counts.

Ready to break someone?

Case 1 takes ten minutes and is the gentlest interrogation in the game. Read the method first and you will not waste your ten questions learning it the hard way.