Case 4 answers
The honest version: there is no answer list for The CEO killer, and the people who beat it did not use one. What follows is what players report trying — including the wall almost everyone hits first.
Where you are: 73,934 players hold this badge — 9.5% of everyone who cleared Case 1. It is the steepest drop in the game, and the game itself labels the difficulty as super hard.
If you are stuck here you are in very normal company. Roughly eleven out of twelve players who reach this case never close it.
The wall: “he didn’t make the coffee”
By far the most common report is a variation of the same dead end. You press Victor on the coffee, and he does not just deny handing it over — he denies making it, which is not the same accusation and is much easier for him to hold. Players describe going in circles on this for an hour.
“Mine says he didn’t make the coffee.”
The lesson players draw is that the coffee is his ground, not yours. He has an answer for it and every question you spend there is a question he did not have to work for. The productive angle is the thing he has already conceded: he was inside the office.
What players report working
- The poison that never left with him. One of the few concrete tactics reported as working: put it to him that he was seen with the rat poison in the office and that it did not leave with him. It forces him to account for an object rather than a drink.
- Details the case file never gave you. Several players only got past this case once they realised they could raise evidence that is not in the evidence list at all. One describes being stuck for ages before working that out.
- His own errand. He volunteers that he entered the office to pick up documents and left immediately. That is a specific claim with a specific timeline, and unlike the coffee it is something he raised himself.
Not everyone is comfortable with where this leads. A recurring complaint is that the only way through is to invent evidence on the spot — one player puts it as “at that point don’t even give us evidence”. Whether that is clever pressure or working around a language model is a fair argument to have; it is what people report.
The part nobody warns you about: the bill
Case 4 is where the paid top-up stops being theoretical. Look through comments on any Case 4 video and you will find people who beat Victor only after buying more questions — including creators who admit it in their own comment sections.
“I had to pay to get Victor to confess.”
Others describe grinding it for hours instead — five straight hours is a figure that comes up more than once — and some are blunt that the difficulty spike feels designed to sell top-ups. Whether that is fair or not, plan for it: if you go in intending to spend nothing, treat your ten questions as the entire budget and do not waste three of them arguing about coffee.
Players also notice the difficulty label jump around here — the step from the previous cases to this one is the sharpest in the game, and it is not your imagination.
When he starts repeating himself
The single most-liked comment under the best-known Case 4 walkthrough is not a tip — it is someone following that walkthrough exactly and getting a reply the suspect had already used. That failure mode is worth recognising early.
Once Victor recycles an answer, that thread is finished. More pressure on it will not produce anything new, and you are burning questions you will want later. Change subject to something he has not yet had to explain.
Why there is no answer key
The suspect is generated live, so the exact wording that closed this case in a video is not a password you can re-enter. That is not a theory — it is the most common complaint under every Case 4 walkthrough, and the creators of those walkthroughs say the same thing back.
What does transfer is which door to push. The observed contradiction and the deflections Victor uses are on the Case 4 page, a question-by-question plan for him is on what to ask on Case 4, and the general method is on how to win.